It’s been half a year since the last release. That’s how long it took from the start of development to the first public release. We needed so much time because we were entering completely new territory in development and needed a lot of time for testing and trial and error. We have introduced a complete…
Waiting for Version 2.0
Hello everyone! I just wanted to let you know: We haven’t been dead yet. There hasn’t been an update for a while now, but that doesn’t mean we’re not busy working. We are still working on our completely new section “Images and Files”. We have created a great collection of tools to help solve puzzles…
DevLog: The new Vanity/Phone Keys: Multitap function
It all started with Andy and me thinking: Tell me, on the phone keys. There is “A” equal to pressing [2] once, “B” is equal to pressing [2] twice, etc. And where the space is, we can choose: Key [0] or [1]. But if the [0] key is the space, how do you enter the…
Release Version 1.5.0
Oh wow, what an exhausting time! But we have managed a lot of work. When I say “we”, I actually mean least of all myself. I was able to – well, not take myself out – but very much take myself back, while Mike, Thomas and Andreas worked through a huge bunch of tasks. And…
Release Version 1.4.0
As already announced in the previous release, this time it went – at least in programming – much faster. The version 1.3.0 was more or less a small “emergency” operation to release the correction of two bugs as soon as possible. But in the background, the feature list for the actually planned update was much…
Release Version 1.3.0
Well, the 1.3.0 is out now 🙂 It is the version that has cost me the most energy so far. It came in a very turbulent time for me and additionally my two great co-developers Mike and Thomas decided to “sweeten” this time with some extremely complicated features 😀 And Andreas, our reigning picture painter…
Release Version 1.2.0: Caught up with the GCC
It is time: This release took longer than usual. This has several reasons: First, I, Mark, am back in regular employment and then, Thomas ‘TMZ’ and Mike, our two great new developers, needed the time to produce incredibly great tools after their extensive training period! But first things first, the most important news is: We…
Release Version 1.1.0
We didn’t really take a break after the release of 1.0.0. The main reason for this is that right after the release we could welcome a great reinforcement in our development team: Thomas (aka “TMZ”) had the urge to push the goal “replacement of GCC” very hard and flooded us with many new ported functions….
GCC vs. GCW
Update 10/2020: GCC completely replaced with GCW 1.2.0 Update 09/2020: Comparison with GCW 1.1.0 instead of version 1.0.0 The version 1.0 of the GCWizard had the declared goal to be coequal with the more famous GCC, with new technologies and also to provide an iOS version. Well, how does the reality look like? To make…
Release Version 1.0.0
We did it! And we are “proud like Bolle” (as we say in Berlin) that we brought the project that far! From the first crazy idea, up to a software with a version number 1 in about 8 months. What does that mean exactly? The goal for a version 1.0.0 was to migrate all features…
-
Recent Posts
Recent Comments